Combined with Critical Mass (passive) and Energy Armor (Pinpoint Barrier), the chance to land a critical hit increases and cooldown on diamond skin decreases. This skill is pivotal when using a melee wizard. Diamond Skin, Enduring Skin: Allows you to keep diamond skin up for 8 seconds and absorb damage until it runs out.Combined with Cold Blooded (passive), it allows me to deal 20% more damage than I normally would, which is a pretty large increase. Blizzard, Stark Winter: This skill is fairly interchangeable with Frost Nova, but I personally like snaring mobs coming at me while dealing constant damage.Essentially, it allows you to tank most mobs as well as deal nice damage to them due to Magic Weapon and Familiar. Combined with Magic Weapon with Blood Magic, it allows you to recover 4.5% of your left per hit (it normally hits 3 times), per monster. Spectral Blade, Thrown Blade: The bread and butter of the build.Of course, this build requires alot of gear with +vit and +int on it, preferably a nice 1-handed weapon with a tank shield. ![]() The idea is to always have diamond skin up and when you don't, to be recovering more life than you're losing. Figured I would post it here and run through the equipment and skills: Making my way through hell (solo) with a melee/tank wizard build. Diablo 3 Melee / Tank Wizard Build by noble.
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